The Game s Up By Menenius
- Author : Anonim
- Publisher : Unknown
- Release Date : 1848
- Genre : Uncategorized
- Pages : 231
- ISBN : BL:A0018509805
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Traditional readings of "Dubliners" have entrapped themselves in easy identifications with the narrator in the stories. Later critics have used strong overarching theories to explore the techniques through which the narrator produces these reductive effects. This study applies a different contemporary theoretical lens to each of the stories.
This re-evaluation of the place of Nemesis in the Roman World shows that the goddess was associated less with the lower classes than with the emperor and state. It also reveals her as particularly connected with the "munus" and "venatio" as the result of a function peculiar to these games.
In The Games People Play, Robert Ellis constructs a theology around the global cultural phenomenon of modern sport, paying particular attention to its British and American manifestations. Using historical narrative and social analysis to enter the debate on sport as religion, Ellis shows that modern sport may be said to have taken on some of the functions previously vested in organized religion. Through biblical and theological reflection, he presents a practical theology of sport's appeal and value, with special attention to the theological concept of transcendence. Throughout, he draws on original empirical work with sports participants and spectators. The Games People Play addresses issues often considered problematic in theological discussions of sport such as gender, race, consumerism, and the role of the modern media, as well as problems associated with excessive competition and performance-enhancing substances. As Ellis explains, "Sporting journalists often use religious language in covering sports events. Salvation features in many a headline, and talk of moments of redemption is not uncommon. Perhaps, somewhere beyond the cliched hyperbole, there is some theological truth in all this after all."
Jurassic Park meets The Hunger Games in this stunning new high-energy, high-concept tale from first-time novelist Ted Kosmatka, a Nebula Award and Theodore Sturgeon Memorial Award finalist. Brilliant geneticist Silas Williams oversees U.S. selections for the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: No entrants may possess human DNA. Desperate to maintain America’s edge in the upcoming Games, Silas’s superior engages an experimental supercomputer to design the ultimate, unbeatable combatant. The result is a highly specialized killing machine, its genome never before seen on earth. But even a genius like Silas cannot anticipate the consequences of allowing a computer’s cold logic to play God. Growing swiftly, the mutant gladiator demonstrates preternatural strength, speed, and—most chillingly—intelligence. And before hell breaks loose, Silas and beautiful xenobiologist Vidonia João must race to understand what unbound science has wrought—even as their professional curiosity gives way to a most unexpected emotion: sheer terror. “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review) “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review) “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)
When people are at their lowest moment, even touching the bottom, God is their only strength. They must decide to push off by surrendering their own strength and allowing God to bring them through this life of games. (Social Issues)
2007 Alan Merriam Prize presented by the Society for Ethnomusicology 2007 PEN/Beyond Margins Book Award Finalist When we think of African American popular music, our first thought is probably not of double-dutch: girls bouncing between two twirling ropes, keeping time to the tick-tat under their toes. But this book argues that the games black girls play —handclapping songs, cheers, and double-dutch jump rope—both reflect and inspire the principles of black popular musicmaking. The Games Black Girls Play illustrates how black musical styles are incorporated into the earliest games African American girls learn—how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Kyra D. Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. In this celebration of playground poetry and childhood choreography, she uncovers the surprisingly rich contributions of girls’ play to black popular culture.
Playing the Games is a duo of plays focussing on the London 2012 Olympics, it includes: Taking Part by Adam Brace Lucky Henry, a Congolese security guard, has set his sights on representing his country at the 2012 Olympics. Only one problem; he’s a terrible swimmer and his Russian coach wants to fly home on the first day of training. Everyone loves an underdog – think Eddie the Eagle or Eric the Eel. Follow Henry’s journey from deep end straggler to Olympic hopeful as the two men try to fulfil their dreams at the London games. After The Party by Serge Cartwright Sean and Ray are best friends from Stratford. Once a promising DJ double act, now they’re stuck in a rut: 30ish, unemployed but still clinging to a fantasy of making it in the music industry. With a baby on the way and the world about to arrive on their doorstep for London 2012, it could be the perfect opportunity for them to make something of their lives...
This book explores the social and cultural impact of the Olympic Games, examining gender and sport, the inequalities between nations and people and at what the Games offer and how they are changing, in relation to spectacles, spectatorship and culture, including the links between art and sport.