In Ghost Map Steven Johnson tells the story of the terrifying cholera epidemic that engulfed London in 1854, and the two unlikely heroes – anaesthetist Doctor John Snow and affable clergyman Reverend Henry Whitehead – who defeated the disease through a combination of local knowledge, scientific research and map-making. In telling their extraordinary story, Johnson also explores a whole world of ideas and connections, from urban terror to microbes, ecosystems to the Great Stink, cultural phenomena to street life. Re-creating a London full of dirt, dust heaps, slaughterhouses and scavengers, Ghost Map is about how huge populations live together, how cities can kill – and how they can save us.
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""New York Newsboys: Charles Loring Brace and the Founding of the Children's Aid Society (CAS) investigates Brace's visionary anti-poverty work among New York's vagrant children in the latter half of the nineteenth century. Taking as its central focus the CAS's flagship program-the Newsboys' Lodging House, which opened in 1854-this book examines its experiment in incentive-based youth engagement, its connection with other CAS branches, and its overall place in a continuum of child care. Brace forged new methods based on voluntary participation, a alternative to child asylums which policed the poor. Straddling periods dubbed antebellum, Civil War, Reconstruction, and the Gilded Age, CAS took root amid racial, ethnic, religious, nativist, and class-based tensions in a city absorbing a flood of poor immigrants and housing them in squalid conditions. Youth homelessness emerged as a new social problem. Brace's plan included a central office for intra- and extra-agency referrals; outreach; schools, reading rooms, evening entertainment, Sunday meetings, lodging houses, and emigration options for fostering or employing children in the West. The plan was stunning in its size, scope, and vision. It provided for children's basic needs while offering pathways out of poverty. Brace's goals were nothing short of eradicating child poverty, reducing homelessness, reducing illiteracy, preventing juvenile delinquency, improving child and maternal health, providing employment and job training, and promoting sympathy for poor children among the wealthy. Brace's internationally recognized work had a profound impact on child well-being and offered a radical alternative to the jural, carceral, and policing tactics common in the day ""--
An accessible guide to the ideas and technologies underlying such applications as GPS, Google Maps, Pokémon Go, ride-sharing, driverless cars, and drone surveillance. Billions of people around the globe use various applications of spatial computing daily—by using a ride-sharing app, GPS, the e911 system, social media check-ins, even Pokémon Go. Scientists and researchers use spatial computing to track diseases, map the bottom of the oceans, chart the behavior of endangered species, and create election maps in real time. Drones and driverless cars use a variety of spatial computing technologies. Spatial computing works by understanding the physical world, knowing and communicating our relation to places in that world, and navigating through those places. It has changed our lives and infrastructures profoundly, marking a significant shift in how we make our way in the world. This volume in the MIT Essential Knowledge series explains the technologies and ideas behind spatial computing. The book offers accessible descriptions of GPS and location-based services, including the use of Wi-Fi, Bluetooth, and RFID for position determination out of satellite range; remote sensing, which uses satellite and aerial platforms to monitor such varied phenomena as global food production, the effects of climate change, and subsurface natural resources on other planets; geographic information systems (GIS), which store, analyze, and visualize spatial data; spatial databases, which store multiple forms of spatial data; and spatial statistics and spatial data science, used to analyze location-related data.
A total guide to creating real-time 3D graphics for games and virtual reality. In this powerful book/CD-ROM package, top computer graphics artist Josh White tells you everything you need to know to create sophisticated real-time 3D graphics for computer games and virtual reality. This book contains the in-depth knowledge of software tools and hands-on modeling techniques that Josh White has learned while creating artwork for over 20 commercial games, including Descent, Zone Raiders, Locus, Legoland, and others. In this nonprogrammer's guide to 3D graphics, you'll learn how to: * Design 3D artwork that's optimized for real-time. * Create realistic 3D objects that render at a high frame rate. * Master industry-standard tools like 3D Studio and Photoshop. * Use the three phases of 3D modeling: preparation (sketching out your ideas), design (deciding how to build your model), and implementation (constructing your 3D model). Here's just some of what you'll find on the CD-ROM: * A collection of 3D objects and textures you can use immediately. * Tutorial support: all the 3D models and textures from each step of every tutorial in this book.
The Human Footprint is a global, thematic, and multi-disciplinary history of the planet, from its earliest origins to its current condition. Avoiding conventional narratives and using the latest research in a diverse range of fields, Penna brings harmony to human history and ecology and provides a fresh, much-needed narrative of world history. Provides a comprehensive, global look at the history of the earth from the Paleolithic to the present era Uses a multi-disciplinary approach, drawing on the most recent research in geology, climatology, evolutionary biology, archaeology, anthropology, history, demography and the social and physical sciences Each chapter expands on a single theme, including human evolution, the invention of agriculture and its global impact, population growth, urbanization, manufacturing, consumption, industrialization, and energy use
- Author : Francis Walter Stapor
- Publisher : Unknown
- Release Date : 1968
- Genre : Geology
- Pages : 150
- ISBN : WISC:89095143582
- Author : Szu-En Cheng
- Publisher : Unknown
- Release Date : 2003
- Genre : Combinatorial identities
- Pages : 172
- ISBN : MSU:31293024618690
Wilson's Public Library Core Collection: Nonfiction (13th Edition, 2008) recommends reference and nonfiction books for the general adult audience. It is a guide to over 9,000 books (over 6,500 titles are new to this edition), plus review sources and other professional aids for librarians and media specialists. Acquisitions librarians, reference librarians and cataloguers can all use this reliable guide to building and maintaining a well-rounded collection of the most highly recommended reference and nonfiction books for adults. All titles are selected by librarians, editors, advisors, and nominators-all of them experts in public library services. The collection is a valuable tool for collection development and maintenance, reader's advisory, weeding your collection, and curriculum support. Richly enhanced records provide a wealth of useful information. All entries include complete bibliographic data as well as price, subject headings, annotations, grade level, Dewey classification, cover art, and quotations from reviews. Many entries also list awards, best-book lists, and starred reviews. Save Time: Efficiently organised and includes ""Starred"" titles Save Money: Allocate your resources to the best materials available Stay Relevant: Discover the best in important, contemporary categories Complete Coverage: Includes recommendations on periodicals and electronic resources, too Four-Year Subscription This Core Collection was originally sold as a four-year subscription. The core edition, published in 2008, delivers a library-bound volume with an extensive, selective list of recommended books. From 2009 to 2011 Wilson published extensive paperback supplements to the 2008 edition. A new cycle of materials will begin in 2012. However, the 2008 to 2011 materials are currently available. Buyers of them will receive all these materials immediately. All four years are only $420. Uniquely Valuable There is nothing quite like Wilson Core Collections. The accumulated expertise o